Video game development on Roblox platform using Lua programming language
Abstract
This paper aims to explain the process of developing video games for beginners, including learning programming and design, and completing development correctly. It discusses misconceptions in the development process and how to avoid them, as well as the basic components of a game. It also covers selecting the appropriate engine and programming language based on the target game category and the game publishing process. The paper reviews the Lua language and its relationship to game development, with a focus on its use in the Roblox platform. The practical aspect of the paper is the process of publishing a game on the platform. The practical aspect of the paper is the process of publishing a game on the platform. The paper concludes that anyone can develop video games, but higher quality and greater flexibility in the game are achieved as developers gain experience in design and programming.







